Saturday, May 05, 2007

Game theories for the World

Should we all be playing non-zero-sum games?

In the words of author Robert Wright (TED talk), "players with linked fortunes tend to cooperate for mutual benefit", and "All the salvation of the world requires is the intelligent pursuit of self interest in a disciplined and careful way".

Moral evolution is required via appreciation for the interconnectedness of all things.

I have been thinking for quite some time now that games like Sim City are required as part of a more subtle education system to help to teach kids about interdependence and how societies and civilisation actually works. Also, if kids aren't creating entertainment any longer and just consuming entertainment while mimicking the wrong role models , surely as a society we are responsible for re-architecting how they perceive society and should introduce different paradigms to their learning and living. We have indeed outsourced almost all thought, decision making and learning to the mass media while demonstrating mostly the negative traits of human nature such as greed, intolerance and lack of discipline. We breed autonomic consumers.

Personally I believe we should be getting kids to game with things like Sim City, A Force More Powerful and FoodForce . Imagine a multiplayer non-zero-sum game akin to Command and Conquer where the only answer was to negotiate and collaborate rather than mutual assured destruction. Let them play it out over the course of a term in teams and hopefully like WOPR they would come to realise the best strategy!

We are either unconsciously breeding a new generation unequipped for the present/future day or we can consciously adapt to the increasing rate of change in the world and move out of the outdated and inept mass-industrialised focussed educational structure to a more modular digitally orientated autodidactic framework.

"Welcome to the internet my friend."

1 comment:

Drazen Drazic said...

D,

What's your take on Second Life?

DD